The Ghost Tower of Inverness is a very interesting adventure. While non-encounter rooms are fine with me, I realize how spoiled I am by being introduced to dungeon design via B1 – In Search of the Unknown. The backstory to C2 has some fairly important implications for the history and development of Greyhawk, due to the age of Castle Inverness: Know you that in the elder days before the Invoked Devestation and the Rain of Colorless Fire, when the ancient peaks of the Abbor-Alz still. Each room in B1 is described with a some detail, giving you a feel for the structure and the purposes of the rooms. In an adventure like this I would end up writing some “dungeon dressing” into the empty rooms (if uninspired, I would roll on the DMG dungeon dressing tables) – just to have something to mention when the door is smashed open into yet another empty side room. The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible.
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